![]() The improvements in combat and stealth are certainly the main draw of the show here, and both succeed in evolving the franchise, keeping it fresh and current. If you’re the type who avoids black-and-white movies like the plague, this may not impress. This is a bit of a double edged sword, though, and as Sam likes to stay hidden, you’ll spend a good deal of the game in black and white. This works well, and although still a clear sign of Sam’s current camouflage state, it’s more natural, and is a good way to handle things. Instead the game renders everything in black and white when Sam is safely hidden, and then bleeds out everything to colour when he’s not. ![]() Sam can’t, initially at least (until the new sonar goggles are found), see in the dark, and there’s no light meter to show you how well Sam is hidden. Most notable is the lack of the game’s iconic goggles. Splinter Cell, even with more of a focus on combat, is still all about stealth, though, and changes have been made here too. In fact, the game is often at its best when you’re discovered, and the nail-biting game of cat and mouse that you play with the game’s above average AI is enjoyable. This time, though, this isn’t the case, and even if you’re discovered, you can regroup and carry on. Often in previous games, you’d simply reload or let your foes kill Sam, so you could start again. It’s a great feature, not least in that it finally kills off one of Splinter Cell‘s big issues: the inability to recover easily if you make a mistake. However, there’s much more scope than simply flanking here, and by combining this system with some of Sam’s gadgets, such as a remote mine, you can create some truly satisfying traps. This may sound like a cop-out, but the actual result is a very cool and valuable skill that you’ll end up saving for those tricky moments when the odds are against you.Īnd, if you play the game on the hardest level (a very good idea, as this isn’t a very long game…) you’ll really need to make use of this skill, as well as develop a real eye for tactical positioning. What we’re talking about is carefully executed headshots, silent death-from-above kills and the game’s new mark and execute system.īy killing a foe with a hand-to-hand attack you gain access to this special ability and, once earned, you can tag a number of targets and then press Y and Sam will effortlessly take out each and every one. Sam can still skulk around in the dark, and can use walls for cover, but this time it’s all about planning your attack, and taking out foes carefully while attempting to stay undetected.įoes can be grabbed and dragged away, used as human shields and silently dispatched, but this time combat is more at the forefront, even if the goal is to remain unnoticed. This time there’s a much more organic feel. Stealth is still key, of course, but gone are the rigid combat mechanics and clunky stealth elements of before. Looks like Sam is on the wrong side of the law once more, this time for real.Replacing the previous game’s overly linear and scripted stealth system, which punished you unforgivably for any slip-up, resulting in a game of pure trial and error, Conviction now possesses a much more free-form and forgiving mechanic. Sam eventually finds out that the threat is actually coming from inside Third Echelon itself, so he leaves and basically becomes a fuigitive. All this, and the 3E bosses are in the middle of a political squabble for control. Unfortunately, 3E is not what it used to be, and Sam frequently gets incomplete and bad intel, as well as the wrong equipment. At the beginning of the game, Sam learns that Anna Grimsdottir (Anna is the person in charge of intelligence gathering for Third Echelon, and an old friend of Sam's) is in danger so Sam joins up with Third Echelon once more in order to help. The game takes place in broad daylight this time, but don't worry, it is still a stealth action game. While not much is known about the game in its current state, 1UP.com confirmed the game's exclusivity to the Xbox 360 and Games for Windows platforms. Conviction will be developed by Ubisoft Montreal (developers of Splinter Cell, Splinter Cell: Chaos Theory and the 6th generation versions of Splinter Cell: Double Agent) and published by Ubisoft. Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell series of video games. Various game magazines, including Official Xbox Magazine, are already claiming that Conviction will re-invent player's perception of next-gen gameplay, graphical detail, and innovation.
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